In this article, we’ll collect as much data as possible to provide people with a place where they can find the most information possible in relations to Blades in the most convenient way. Make sure to provide any changes or additions in the comment section below. This article will be updated regularly, so make sure to provide feedback on a regular basis.
Depending on demand, we would also be willing to create a database laying out all the in-game items with statistics, etc.
The Abyss will probably be your greatest friend in the early stages of the game, mainly for the purpose of farming resources.
This strategy is based on several report found on the Blades’ SubReddit.
Our recommendation for the Abyss is to venture as far as you can, BUT to exit the Abyss as soon as you notice that your next reward is to be a Chest since we all know that Silver Chests pile up way too fast. Make sure to exit before you collect enough experience to unlock said Chest. Return to the Abyss straight back and repeat this sequence as much as you need. Luckily, you will be able to collect some Copper, Potion ingredients, and more; all of which will in turn help your progression in the game and the rebuilding of your town.
Buildings include a variety of possibilities (Alchemy, Houses, Smithy, etc.) that will expand as your Prestige for your town improves.
List of Buildings
- Smithy (for purchasing, crafting, salvaging, selling of any items)
- Alchemy Laboratory (for purchasing and brewing of potions OR purchasing, salvaging, selling of any other items)
- House (equivalent of Dwelling and Homestead, aside from the aesthetics)
- Dwelling (equivalent of House and Homestead, aside from the aesthetics)
- Homestead (equivalent of Dwelling and House, aside from the aesthetics)
- Workshop (allows a broader range of available items at the Shops;
Level 2 adds Copper in a very limited and scarce availability; Level 3 adds Copper in a limited availability )
Destruction of buildings is possible, but will return only a very minimal amount of the resources used to build it, so place your buildings wisely, and destroy at your own risks.
Chests will contained any available items from the game, ranging from resources, coins, Gems, armors, weapons, etc. Depending on their Tier, Chests require either
- 5 seconds (Wooden Chest, brown)
- 1 hour (Silver Chests, green)
- 6 hours (Golden Chests, blue)
- 12 hours (Elder Chests, purple)
- 24 hours (Legendary Chests, orange).
However, at this time, there appears to be no way of removing unwanted chests (yes, we are talking about those ridiculously too common Silver Chests). Finding an additional chest with a full inventory will require you to either leave it there, open it immediately using Gems, or to increase your Chest storage using Gems. Chests can be found in various ways/locations.
Chests content scales according to your player level. Therefore, we do not recommend purchasing chests until you are high level as the items you will get will be fairly disappointing and low quality in the early stages of the game.
- During quests/jobs
- As a reward from a Job
To successfully use combos in Blades, one must attack the enemy while alternating attacks on both sides (left and right) of the enemy. Missed attacks or blocked attacks will result in ending the combo.
At this time, Abyss runs are the best way [known to players] to farm Copper.
Levelling up the Workshop allows for a broader range of available items at the Shops. Level 2 adds Copper in a very limited and scarce availability; Level 3 adds Copper in a limited availability)
More details to come soon.
Damage (Types of)
- Slashing (swords)
- Cleaving (axes)
- Bashing (maces and hammers)
- Poison (causes continuous poison damage to enemy, and max HP of enemy is reduced for the remaining of the combat)
- Fire (can set the enemy on fire which will cause continuous fire damage to enemy)
- Shock (can reduce enemy’s Magicka and limit casters’ spells)
- Frost (can freeze the enemy, reduce target’s Stamina, limit opponents’ Abilities)
Yes, one can die in this game. Dying will NOT have you lose your loot (as one would suspect in real life) with no chance of retrieving it. You will rather simply be returned to your hometown with all the loot you had up until the point of your death.
One can enchant gears and weapons at the Enchanter’s Tower. Below are important facts to be aware of about Enchantments
- One can control the Primary Enchantment added to an item (recommendation is to go for Max HP/Increase Healing Effects);
- Multiple Enchantments are purely based on luck and extremely rare, additional enchantments are considered Bonus Enchantments. Bonus Enchantments are 100% influenced by the strength of your Primary Enchantment;
- You cannot enchant an already enchanted item;
- To avoid costly Enchantments, avoid to Temper your item before enchanting it.
List of all Enchantments currently available
|Enchantment||Description (data indicated for first and last ranks)||Item||Ranks|
|of Embers||Does 24/29 to 68/79 fire damage||Weapon||of Embers|
of the Blaze
of the Inferno
|of Frost||Does 25/29 to 57/67 frost damage to Health and Stamina.||Weapon||of Frost|
|of Sparks||Does 21/24 to 57/67 shock damage to Health and Magicka.||Weapon||of Sparks|
|of Irritation||Does 29 to 58 poison damage.||Weapon||of Irritation|
of the Cobra
|of Embers||Does 29 to 79 fire damage on a blocked attack or Shield Bash.||Shield||of Embers|
of the Blaze
of the Inferno
|of Frost||Does 29 to 67 frost damage to Health and Stamina on a blocked attack or Shield Bash.||Shield||of Frost|
|of Sparks||Does 24 to 67 shock damage to Health and Magicka on a blocked attack or Shield Bash.||Shield||of Sparks|
|of Irritation||Does 34 to 79 poison damage on a blocked attack or Shield Bash.||Shield||of Irritation|
of the Cobra
|of Resist Fire||+12 to 34 Fire resistance.||Helmet|
|of Resist Fire|
of Waning Fire
of Dwindling Flames
of Fire Suppression
of Fire Abatement
of the Firewalker
|of Waning Frost||+13 to 29 Frost resistance.||Helmet|
|of Waning Frost|
of Dwindling Frost
of Frost Suppression
of Frost Abatement
|of Resist Shock||+11 to 29 Shock resistance.||Helmet|
|of Resist Shock|
of Waning Shock
of Dwindling Shock
of Shock Suppression
of Shock Abatement
|of Waning Poison||+15 to 34 Poison resistance.||Helmet|
|of Waning Poison|
of Dwindling Poison
of Poison Suppression
of Poison Abatement
of the Antidote
|of Reinforced Fire||Increases fire damage by 4 to 10.||Gauntlets||of Reinforced Fire|
of Augmented Fire
of Heightened Fire
of Enhanced Fire
of Amplified Fire
of Intensified Fire
|of Augmented Frost||Increases frost damage by 4 to 9.||Gauntlets||of Augmented Frost|
of Heightened Frost
of Enhanced Frost
of Amplified Frost
of Intensified Frost
|of Reinforced Shock||Increases shock damage by 3 to 9.||Gauntlets||of Reinforced Shock|
of Augmented Shock
of Heightened Shock
of Enhanced Shock
of Amplified Shock
of Intensified Shock
|of Augmented Poison||Increases poison damage by 5 to 10.||Gauntlets||of Augmented Poison|
of Heightened Poison
of Enhanced Poison
of Amplified Poison
of Intensified Poison
|of Spiteful Fire||Retaliates with up to 16 to 44 points of any fire damage suffered.||Jewelry||of Spiteful Fire|
of Vindictive Fire
of Vengeful Fire
of Retaliating Fire
of Mirrored Fire
of Avenging Fire
|of Vindictive Frost||Retaliates with up to 16 to 37 points of any frost damage suffered.||Jewelry||of Vindictive Frost|
of Vengeful Frost
of Retaliating Frost
of Mirrored Frost
of Avenging Frost
|of Spiteful Shock||Retaliates with up to 14 to 37 points of any shock damage suffered.||Jewelry||of Spiteful Shock|
of Vindictive Shock
of Vengeful Shock
of Retaliating Shock
of Mirrored Shock
of Avenging Shock
|of Vindictive Poison||Retaliates with up to 19 to 44 points of any poison damage suffered.||Jewelry||of Vindictive Poison|
of Vengeful Poison
of Retaliating Poison
of Mirrored Poison
of Avenging Poison
|of the Resolute||Increases combo damage by 21 to 58.||Weapon (Light)||of the Resolute|
of the Persistent
of the Tenacious
of the Incessant
of the Ceaseless
of the Relentless
|of Agility||Increases attack speed by 7% to 25%.||Weapon (Versatile)||of Agility|
|of Puncturing||Physical damage ignores 337 to 942 points of target’s Block Rating.||Weapon (Heavy)||of Puncturing|
|of Hampering||Target stunned by a blocked attack takes 18 to 51 extra damage while stunned.||Shield||of Hampering|
|of Minor Health||+57 to 139 Maximum Health.||Helmet|
|of Minor Health|
of Moderate Health
of Major Health
of Eminent Health
of Extreme Health
of Peerless Health
|of Absorption||Restores Health by damage done, up to 2, 2, and 3 to 4, 5, and 6 points for light, versatile, and heavy weapons, respectively.||Gauntlets||of Absorption|
of the Vampire
|of Soothing||+3 to 6 Health regeneration per second.||Jewelry||of Soothing|
|of Weariness||Does 87/110 to 202/256 damage to Stamina.||Weapon||of Weariness|
|of Weariness (Shield)||Does 110 to 256 damage to Stamina on a blocked attack or Shield Bash.||Shield||of Weariness|
|of Moderate Stamina||+65 to 139 Maximum Stamina.||Helmet|
|of Moderate Stamina|
of Major Stamina
of Eminent Stamina
of Extreme Stamina
of Peerless Stamina
|of Gleaning||Restores Stamina by damage done, up to 5, 6, and 8 to 10, 13, and 16 points for light, versatile, and heavy weapons, respectively.||Gauntlets||of Gleaning|
|of Recuperation||+8 to 17 Stamina regeneration per second.||Jewelry||of Recuperation|
|of Draining||Does 87/110 to 202/256 damage to Magicka.||Weapon||of Draining|
|of Moderate Magicka||+65 to 139 Maximum Magicka.||Helmet|
|of Moderate Magicka|
of Major Magicka
of Eminent Magicka
of Extreme Magicka
of Peerless Magicka
|of Siphoning||Restores Magicka by damage done, up to 5, 6, and 8 to 10, 13|
and 16 points for light, versatile, and heavy weapons, respectively.
of the Sorcerer
|of Quickening||+8 to 17 Magicka regeneration per second.||Jewelry||of Quickening|
|Convert to Fire Damage||Converts up to 15 physical damage done to fire damage||10%|
|Convert to Frost Damage||Converts up to 9 physical damage done to frost damage.||7%|
|Convert to Shock Damage||Converts up to 9 physical damage done to shock damage.||7%|
|Convert to Poison Damage||Converts up to 15 physical damage done to poison damage.||10%|
|Extend Elemental Statuses||Prolongs target’s elemental conditions by 16%.||7%|
|Fortify Burning||Fire damage is 6 points more effective at setting On Fire.||10%|
|Fortify Frozen||Frost damage is 6 points more effective at Freezing.||10%|
|Fortify Enervated||Shock damage is 6 points more effective at Draining.||10%|
|Fortify Poisoned||Poison damage is 6 points more effective at Poisoning.||10%|
|Fortify Healing||Increases healing effects by 7.||13%|
|Fortify Primary Effect||Improves main enchantment by 16% (applied).||11%|
|Physical Adrenaline||Increases physical damage by 9 while Health is critical.||11%|
|Elemental Adrenaline||Increases elemental damage by 4 while Health is critical.||11%|
|Physical Mercy||+9 Resistance to physical damage while Health is critical.||11%|
|Elemental Mercy||+4 resistance to elemental damage while Health is critical.||11%|
|Physical Opportunist||Increases physical damage by 9 against targets suffering a condition.||11%|
|Elemental Opportunist||Increases elemental damage by 4 against targets suffering a condition.||11%|
|Physical Armor Piercing||Physical damage ignores 45 points of target’s Armor Rating.||11%|
|Elemental Resistance Piercing||Elemental damage ignores 2 points of target’s resistance.||11%|
|Weapon Ravage Health||Reduces target’s maximum Health by 13.||10%|
|Weapon Ravage Stamina||Reduces target’s maximum Stamina by 13.||10%|
|Weapon Ravage Magicka||Reduces target’s maximum Magicka by 13.||10%|
|Shield Ravage Health||Reduces target’s maximum Health by 22 on a blocked attack or Shield Bash.||10%|
|Shield Ravage Stamina||Reduces target’s maximum Stamina by 22 on a blocked attack or Shield Bash.||10%|
|Shield Ravage Magicka||Reduces target’s maximum Magicka by 22 on a blocked attack or Shield Bash.||10%|
|Resist Hazards||+0 Trap and hazard resistance.||13%|
|Resist Slashing||+6 Slashing resistance.||13%|
|Resist Cleaving||+6 Cleaving resistance.||13%|
|Resist Bashing||+6 Bashing resistance.||13%|
|Resist Spells||+6 Spell resistance.||13%|
|Shorten Stagger||Shortens stuns by 25%.||11%|
|Shorten Elemental Statuses||Shortens elemental conditions by 16%.||13%|
Wondering what the best gears are? Or what the Ranking Tiers are for Armors and Weapons? We have got you covered!
First, in terms of conditions from lowest to highest:
As for Tiers for Armors in terms of best material (from worst to best):
- Leather (Requires level 2 Smithy to craft)
- Steel (Requires level 2 Smithy to craft)
- Chitin (Requires level 3 Smithy to craft)
- Silver (Requires level 3 Smithy to craft)
- Orcish (Requires level 4 Smithy to craft)
- Dwarven (Requires level 5 Smithy to craft)
- Elven (Requires level 6 Smithy to craft)
- Quicksilver (Requires level 6 Smithy to craft)
- Stalhrim (Requires level 10 Smithy to craft)
As for Weapons, in terms best material (from worst to best):
Gems can be used for various actions in the game, but most importantly to speed up timers or purchase decoration items from the store (often exclusive or limited edition items). There are various ways to obtain Gems
- Chests (the rarer the chest, the higher the odds)
- Enemies (very low drop rate)
- Leveling up (most effective way to collect Gems)
Details to come.
At this time, Abyss runs are the best way [known to players] to farm Iron. More details to come soon.
Salvaging weapons and armors at the Smithy is also a good alternative.
At this time, completion of Jobs or Quests that from the start guarantee a set amount of Limestones is the best way of collecting/farming Limestone. Another advantage of farming Limestone through Jobs and Quests is that enemies and loots tend to have a high drop rate of Limestones.
Abyss runs are also a good way, but rely more on chance of obtaining the Limestone bonus, unlike Jobs or Quests that indicate from the beginning your reward.
At this time, completion of Jobs or Quests that from the start guarantee a set amount of Lumbers is the best way of collecting/farming Lumber. Another advantage of farming Lumber through Jobs and Quests is that enemies and loots tend to have a high drop rate of Lumbers.
Abyss runs are also a good way, but rely more on chance of obtaining the Lumber bonus, unlike Jobs or Quests that indicate from the beginning your reward.
Both your character and town names are PERMANENT. Choose them wisely.
Poisons can be used on your weapons for additional damage to your enemies. One can brew Poisons at the Alchemy Lab. Poisons come in various types.
- Fire – Target takes 11/13/16 extra damage from fire for 10 seconds
- Frost – Target takes 9/11/13 extra damage from frost for 10 seconds
- Shock – Target takes 9/11/13 extra damage from shock for 10 seconds
- Poison – Target takes 11/13/16 extra damage from poison for 10 seconds
- Health – Reduces targets’ Health Regen by 7/8/9 per second for 10 seconds
- Stamina – Reduces targets’ Stamina Regen by 9/10/11 per second for 10 seconds
- Magicka – Reduces targets’ Magicka Regen by 9/10/11 per second for 10 seconds
How to use Poisons
- Make sure you are in an environment/location where battle encounters are possible;
- Make sure that you have the weapon you wish to add the Poison to equipped;
- Go to your Inventory;
- Select the desired Poison;
- A blue tab will appear, tap it, and that’s it. You can check your weapon to confirm that the Poison has been applied.
Potions can be used to reduce elemental damage taken from your enemies. Potions can be brewed at the Alchemy Lab.
- Fire – +31/33/36 Fire resistance for 10 seconds
- Frost – +26/28/31 Frost resistance for 10 seconds
- Shock – +26/28/31 Shock resistance for 10 seconds
- Poison – +31/33/36 Poison resistance for 10 seconds
- Health – +70/80/90 Health
- Stamina – +210/235/270 Stamina
- Magicka – +210/235/270 Magicka
How to use Potions of Resistance (Fire, Frost, Shock, Poison)
- Make sure you are in an environment/location where battle encounters are possible;
- Go to your Inventory;
- Select the desired Potion;
- A blue tab will appear, tap it, and that’s it. You can check your stats to confirm that the Potion has been applied.
How to use Potions (Health, Stamina, Magicka)
As long as your are in an environment/location where battle encounters are possible, you can use those directly from your Inventory provided that you are not at your maximum Health, Stamina, or Magicka.
During a combat sequence, an icon will appear above the respective bar to allow you to use the required Potion rapidly.
- Nord (15% Frost Resist. / +5% DMG with Greatswords, Battleaxes, and Warhammers)
- Orc (+5% Armor Rating / +5% DMG with Abilities)
- Redguard (15% Poison Resist. / +5% Stamina Regen.)
- Wood Elf (15% Poson Resist. / +5% DMG with Abilities)
- Argonian (+5% HP Regen. / +5% DMG with Daggers, Hand Axes, and Light Hammers)
- Breton (10% Spell Resist. / +5% DMG with Longswords, War Axes, and Maces)
- Dark Elf (15% Fire Resist. / +5% DMG with Spells)
- High Elf (15% Shock Resist. / +5% Magicka Regen.)
- Imperial (+5% HP Regen. from Healing Effects / +5% DMG with Longswords, War Axes, and Maces)
- Khajiit (+5% Armor Rating / +10% Poison DMG)
Your race can be modified for an undetermined amount of times through Theodor Gorlash for 50 Gems.
There are various types of shops.
- Smithy (armors, weapons, miscellenaous)
- Alchemy (potions and poisons)
Game shops restock every 24 hours. The exact time it restocks is still to be determined, but early reports indicate that it may be at the time of your first transaction.
Skills can be modified, but will cost Gems. As you acquire more skills and level up, the cost in gems for modification/resetting of your skills will also increase. Choose wisely!
Spells – Casting Spells
In order to cast a spell, one must tap once the desired spell icon to activate it, and a second time to cast it rapidly (otherwise, the spell will cast itself on its own after a short delay (undetermined yet)). Should the enemy attack you between these two steps, your cast will be cancelled.
Most items in the game (weapons, resources, armor, chests, deals in the store, etc.) are ranked based on Tiers.
- Common – No color
- Silver – Green
- Golden – Blue
- Elder – Purple
- Legendary – Orange
Thanks to u/darth_n8r_, we also have a visual rendition of the Town Map below. This should help you organize your buildings and avoid having to tear one down and rebuild it elsewhere.
Weaknesses and Resistances
Greyed out elements = Neutral damage