The Elder Scrolls: Blades – Tips and FAQs

In this article, we’ll collect as much data as possible to provide people with a place where they can find the most information possible in relations to Blades in the most convenient way. Make sure to provide any changes or additions in the comment section below. This article will be updated regularly, so make sure to provide feedback on a regular basis.

Depending on demand, we would also be willing to create a database laying out all the in-game items with statistics, etc.

 

Abyss

The Abyss will probably be your greatest friend in the early stages of the game, mainly for the purpose of farming resources.

This strategy is based on several report found on the Blades’ SubReddit.

Our recommendation for the Abyss is to venture as far as you can, BUT to exit the Abyss as soon as you notice that your next reward is to be a Chest since we all know that Silver Chests pile up way too fast. Make sure to exit before you collect enough experience to unlock said Chest. Return to the Abyss straight back and repeat this sequence as much as you need. Luckily, you will be able to collect some Copper, Potion ingredients, and more; all of which will in turn help your progression in the game and the rebuilding of your town.

 

Buildings

Buildings include a variety of possibilities (Alchemy, Houses, Smithy, etc.) that will expand as your Prestige for your town improves.

List of Buildings

  • Smithy (for purchasing, crafting, salvaging, selling of any items)
  • Alchemy Laboratory (for purchasing and brewing of potions OR purchasing, salvaging, selling of any other items)
  • House (equivalent of Dwelling and Homestead, aside from the aesthetics)
  • Dwelling (equivalent of House and Homestead, aside from the aesthetics)
  • Homestead (equivalent of Dwelling and House, aside from the aesthetics)
  • Workshop (allows a broader range of available items at the Shops;
    Level 2 adds Copper in a very limited and scarce availability; Level 3 adds Copper in a limited availability )

Destruction of buildings is possible, but will return only a very minimal amount of the resources used to build it, so place your buildings wisely, and destroy at your own risks.

 

Chests

Chests will contained any available items from the game, ranging from resources, coins, Gems, armors, weapons, etc. Depending on their Tier, Chests require either

  • 5 seconds (Wooden Chest, brown)
  • 1 hour (Silver Chests, green)
  • 6 hours (Golden Chests, blue)
  • 12 hours (Elder Chests, purple)
  • 24 hours (Legendary Chests, orange).

However, at this time, there appears to be no way of removing unwanted chests (yes, we are talking about those ridiculously too common Silver Chests). Finding an additional chest with a full inventory will require you to either leave it there, open it immediately using Gems, or to increase your Chest storage using Gems. Chests can be found in various ways/locations.

Chests content scales according to your player level. Therefore, we do not recommend purchasing chests until you are high level as the items you will get will be fairly disappointing and low quality in the early stages of the game.

  • During quests/jobs
  • As a reward from a Job
  • Store

 

Combo Attacks

To successfully use combos in Blades, one must attack the enemy while alternating attacks on both sides (left and right) of the enemy. Missed attacks or blocked attacks will result in ending the combo.

 

Copper Farming

At this time, Abyss runs are the best way [known to players] to farm Copper.

Levelling up the Workshop allows for a broader range of available items at the Shops. Level 2 adds Copper in a very limited and scarce availability; Level 3 adds Copper in a limited availability)

More details to come soon.

 

Damage (Types of)

  • Slashing (swords)
  • Cleaving (axes)
  • Bashing (maces and hammers)
  • Elemental
    • Poison (causes continuous poison damage to enemy, and max HP of enemy is reduced for the remaining of the combat)
    • Fire (can set the enemy on fire which will cause continuous fire damage to enemy)
    • Shock (can reduce enemy’s Magicka and limit casters’ spells)
    • Frost (can freeze the enemy, reduce target’s Stamina, limit opponents’ Abilities)

Death

Yes, one can die in this game. Dying will NOT have you lose your loot (as one would suspect in real life) with no chance of retrieving it. You will rather simply be returned to your hometown with all the loot you had up until the point of your death.

Enchantment

One can enchant gears and weapons at the Enchanter’s Tower. Below are important facts to be aware of about Enchantments

  • One can control the Primary Enchantment added to an item (recommendation is to go for Max HP/Increase Healing Effects);
  • Multiple Enchantments are purely based on luck and extremely rare, additional enchantments are considered Bonus Enchantments. Bonus Enchantments are 100% influenced by the strength of your Primary Enchantment;
  • You cannot enchant an already enchanted item;
  • To avoid costly Enchantments, avoid to Temper your item before enchanting it.

List of all Enchantments currently available

EnchantmentDescription (data indicated for first and last ranks)ItemRanks
of Embers
FIRE_DAMAGE
Does 24/29 to 68/79 fire damageWeaponof Embers
of Burning
of Scorching
of Fire
of the Blaze
of the Inferno
of Frost
FROST_DAMAGE
Does 25/29 to 57/67 frost damage to Health and Stamina.Weaponof Frost
of Ice
of Freezing
of Blizzards
of Winter
of Sparks
SHOCK_DAMAGE
Does 21/24 to 57/67 shock damage to Health and Magicka.Weaponof Sparks
of Arcing
of Shocks
of Thunderbolts
of Lightning
of Storms
of Irritation
POISON_DAMAGE
Does 29 to 58 poison damage.Weaponof Irritation
of Corrosion
of Poison
of Venom
of the Cobra
of Embers
FIRE_DAMAGE
Does 29 to 79 fire damage on a blocked attack or Shield Bash.Shieldof Embers
of Burning
of Scorching
of Fire
of the Blaze
of the Inferno
of Frost
FROST_DAMAGE
Does 29 to 67 frost damage to Health and Stamina on a blocked attack or Shield Bash.Shieldof Frost
of Ice
of Freezing
of Blizzards
of Winter
of Sparks
SHOCK_DAMAGE
Does 24 to 67 shock damage to Health and Magicka on a blocked attack or Shield Bash.Shieldof Sparks
of Arcing
of Shocks
of Thunderbolts
of Lightning
of Storms
of Irritation
POISON_DAMAGE
Does 34 to 79 poison damage on a blocked attack or Shield Bash.Shieldof Irritation
of Corrosion
of Poison
of Venom
of the Cobra
of Resist Fire
FIRE_DAMAGE
+12 to 34 Fire resistance.Helmet
Boots
Chest Armor
of Resist Fire
of Waning Fire
of Dwindling Flames
of Fire Suppression
of Fire Abatement
of the Firewalker
of Waning Frost
FROST_DAMAGE
+13 to 29 Frost resistance.Helmet
Boots
Chest Armor
of Waning Frost
of Dwindling Frost
of Frost Suppression
of Frost Abatement
of Warmth
of Resist Shock
SHOCK_DAMAGE
+11 to 29 Shock resistance.Helmet
Boots
Chest Armor
of Resist Shock
of Waning Shock
of Dwindling Shock
of Shock Suppression
of Shock Abatement
of Grounding
of Waning Poison
POISON_DAMAGE
+15 to 34 Poison resistance.Helmet
Boots
Chest Armor
of Waning Poison
of Dwindling Poison
of Poison Suppression
of Poison Abatement
of the Antidote
of Reinforced Fire
FIRE_DAMAGE
Increases fire damage by 4 to 10.Gauntletsof Reinforced Fire
of Augmented Fire
of Heightened Fire
of Enhanced Fire
of Amplified Fire
of Intensified Fire
of Augmented Frost
FROST_DAMAGE
Increases frost damage by 4 to 9.Gauntletsof Augmented Frost
of Heightened Frost
of Enhanced Frost
of Amplified Frost
of Intensified Frost
of Reinforced Shock
SHOCK_DAMAGE
Increases shock damage by 3 to 9.Gauntletsof Reinforced Shock
of Augmented Shock
of Heightened Shock
of Enhanced Shock
of Amplified Shock
of Intensified Shock
of Augmented Poison
POISON_DAMAGE
Increases poison damage by 5 to 10.Gauntletsof Augmented Poison
of Heightened Poison
of Enhanced Poison
of Amplified Poison
of Intensified Poison
of Spiteful Fire
FIRE_DAMAGE
Retaliates with up to 16 to 44 points of any fire damage suffered.Jewelryof Spiteful Fire
of Vindictive Fire
of Vengeful Fire
of Retaliating Fire
of Mirrored Fire
of Avenging Fire
of Vindictive Frost
FROST_DAMAGE
Retaliates with up to 16 to 37 points of any frost damage suffered.Jewelryof Vindictive Frost
of Vengeful Frost
of Retaliating Frost
of Mirrored Frost
of Avenging Frost
of Spiteful Shock
SHOCK_DAMAGE
Retaliates with up to 14 to 37 points of any shock damage suffered.Jewelryof Spiteful Shock
of Vindictive Shock
of Vengeful Shock
of Retaliating Shock
of Mirrored Shock
of Avenging Shock
of Vindictive Poison
POISON_DAMAGE
Retaliates with up to 19 to 44 points of any poison damage suffered.Jewelryof Vindictive Poison
of Vengeful Poison
of Retaliating Poison
of Mirrored Poison
of Avenging Poison
of the ResoluteIncreases combo damage by 21 to 58.Weapon (Light)of the Resolute
of the Persistent
of the Tenacious
of the Incessant
of the Ceaseless
of the Relentless
of AgilityIncreases attack speed by 7% to 25%.Weapon (Versatile)of Agility
of Swiftness
of Haste
of Quickness
of Speed
of Celerity
of PuncturingPhysical damage ignores 337 to 942 points of target’s Block Rating.Weapon (Heavy)of Puncturing
of Perforating
of Piercing
of Rupturing
of Intrusion
of Breaching
of HamperingTarget stunned by a blocked attack takes 18 to 51 extra damage while stunned.Shieldof Hampering
of Hindering
of Staggering
of Faltering
of Reeling
of Impairing
of Minor Health+57 to 139 Maximum Health.Helmet
Boots
Chest Armor
of Minor Health
of Moderate Health
of Major Health
of Eminent Health
of Extreme Health
of Peerless Health
of AbsorptionRestores Health by damage done, up to 2, 2, and 3 to 4, 5, and 6 points for light, versatile, and heavy weapons, respectively.Gauntletsof Absorption
of Desiccation
of Consuming
of Devouring
of Leeching
of the Vampire
of Soothing+3 to 6 Health regeneration per second.Jewelryof Soothing
of Healing
of Remedy
of Mending
of Regeneration
of Revival
of WearinessDoes 87/110 to 202/256 damage to Stamina.Weaponof Weariness
of Torpor
of Debilitation
of Lethargy
of Exhaustion
of Weariness (Shield)Does 110 to 256 damage to Stamina on a blocked attack or Shield Bash.Shieldof Weariness
of Torpor
of Debilitation
of Lethargy
of Exhaustion
of Moderate Stamina+65 to 139 Maximum Stamina.Helmet
Boots
Chest Armor
of Moderate Stamina
of Major Stamina
of Eminent Stamina
of Extreme Stamina
of Peerless Stamina
of GleaningRestores Stamina by damage done, up to 5, 6, and 8 to 10, 13, and 16 points for light, versatile, and heavy weapons, respectively.Gauntletsof Gleaning
of Reaping
of Harvesting
of Garnering
of Subsuming
of Recuperation+8 to 17 Stamina regeneration per second.Jewelryof Recuperation
of Rejuvenation
of Invigoration
of Exhilaration
of Renewal
of DrainingDoes 87/110 to 202/256 damage to Magicka.Weaponof Draining
of Diminishing
of Depleting
of Enervating
of Nullifying
of Moderate Magicka+65 to 139 Maximum Magicka.Helmet
Boots
Chest Armor
of Moderate Magicka
of Major Magicka
of Eminent Magicka
of Extreme Magicka
of Peerless Magicka
of SiphoningRestores Magicka by damage done, up to 5, 6, and 8 to 10, 13
and 16 points for light, versatile, and heavy weapons, respectively.
Gauntletsof Siphoning
of Harrowing
of Winnowing
of Evoking
of the Sorcerer
of Quickening+8 to 17 Magicka regeneration per second.Jewelryof Quickening
of Recharging
of Replenishing
of Resurgence
of Recovery

Bonus Enchantments

TitleDescriptionOdds
Convert to Fire Damage
FIRE_DAMAGE
Converts up to 15 physical damage done to fire damage10%
Convert to Frost Damage
FROST_DAMAGE
Converts up to 9 physical damage done to frost damage.7%
Convert to Shock Damage
SHOCK_DAMAGE
Converts up to 9 physical damage done to shock damage.7%
Convert to Poison Damage
POISON_DAMAGE
Converts up to 15 physical damage done to poison damage.10%
Extend Elemental StatusesProlongs target’s elemental conditions by 16%.7%
Fortify Burning
FIRE_DAMAGE
Fire damage is 6 points more effective at setting On Fire.10%
Fortify Frozen
FROST_DAMAGE
Frost damage is 6 points more effective at Freezing.10%
Fortify Enervated
SHOCK_DAMAGE
Shock damage is 6 points more effective at Draining.10%
Fortify Poisoned
POISON_DAMAGE
Poison damage is 6 points more effective at Poisoning.10%
Fortify HealingIncreases healing effects by 7.13%
Fortify Primary EffectImproves main enchantment by 16% (applied).11%
Physical AdrenalineIncreases physical damage by 9 while Health is critical.11%
Elemental AdrenalineIncreases elemental damage by 4 while Health is critical.11%
Physical Mercy+9 Resistance to physical damage while Health is critical.11%
Elemental Mercy+4 resistance to elemental damage while Health is critical.11%
Physical OpportunistIncreases physical damage by 9 against targets suffering a condition.11%
Elemental OpportunistIncreases elemental damage by 4 against targets suffering a condition.11%
Physical Armor PiercingPhysical damage ignores 45 points of target’s Armor Rating.11%
Elemental Resistance PiercingElemental damage ignores 2 points of target’s resistance.11%
Weapon Ravage HealthReduces target’s maximum Health by 13.10%
Weapon Ravage StaminaReduces target’s maximum Stamina by 13.10%
Weapon Ravage MagickaReduces target’s maximum Magicka by 13.10%
Shield Ravage HealthReduces target’s maximum Health by 22 on a blocked attack or Shield Bash.10%
Shield Ravage StaminaReduces target’s maximum Stamina by 22 on a blocked attack or Shield Bash.10%
Shield Ravage MagickaReduces target’s maximum Magicka by 22 on a blocked attack or Shield Bash.10%
Resist Hazards+0 Trap and hazard resistance.13%
Resist Slashing+6 Slashing resistance.13%
Resist Cleaving+6 Cleaving resistance.13%
Resist Bashing+6 Bashing resistance.13%
Resist Spells+6 Spell resistance.13%
Shorten StaggerShortens stuns by 25%.11%
Shorten Elemental StatusesShortens elemental conditions by 16%.13%

Gears

Wondering what the best gears are? Or what the Ranking Tiers are for Armors and Weapons? We have got you covered!

First, in terms of conditions from lowest to highest:

  • Fine
  • Superior
  • Remarkable
  • Exquisite
  • Magnificent
  • Flawless
  • Exemplary
  • Sublime
  • Majestic
  • Mystical

As for Tiers for Armors in terms of best material (from worst to best):

  • Hide
  • Iron
  • Leather (Requires level 2 Smithy to craft)
  • Steel (Requires level 2 Smithy to craft)
  • Chitin (Requires level 3 Smithy to craft)
  • Silver (Requires level 3 Smithy to craft)
  • Orcish (Requires level 4 Smithy to craft)
  • Dwarven (Requires level 5 Smithy to craft)
  • Elven (Requires level 6 Smithy to craft)
  • Quicksilver (Requires level 6 Smithy to craft)
  • Chaurus
  • Glass
  • Ebony
  • Stalhrim (Requires level 10 Smithy to craft)
  • Daedric
  • Dragonplate
  • Draconscale
  • Lord’s

As for Weapons, in terms best material (from worst to best):

  • Iron
  • Steel
  • Silver
  • Orcish
  • Dwarven
  • Elven
  • Glass
  • Ebony
  • Daedric
  • Dragonbone
  • Onyx

Gems

Gems can be used for various actions in the game, but most importantly to speed up timers or purchase decoration items from the store (often exclusive or limited edition items). There are various ways to obtain Gems

    • Chests (the rarer the chest, the higher the odds)
    • Enemies (very low drop rate)
    • Leveling up (most effective way to collect Gems)
    • Store

Inventory

Details to come.

 

Iron Farming

At this time, Abyss runs are the best way [known to players] to farm Iron. More details to come soon.

Salvaging weapons and armors at the Smithy is also a good alternative.

 

Limestone Farming

At this time, completion of Jobs or Quests that from the start guarantee a set amount of Limestones is the best way of collecting/farming Limestone. Another advantage of farming Limestone through Jobs and Quests is that enemies and loots tend to have a high drop rate of Limestones.

Abyss runs are also a good way, but rely more on chance of obtaining the Limestone bonus, unlike Jobs or Quests that indicate from the beginning your reward.

 

Lumber Farming

At this time, completion of Jobs or Quests that from the start guarantee a set amount of Lumbers is the best way of collecting/farming Lumber. Another advantage of farming Lumber through Jobs and Quests is that enemies and loots tend to have a high drop rate of Lumbers.

Abyss runs are also a good way, but rely more on chance of obtaining the Lumber bonus, unlike Jobs or Quests that indicate from the beginning your reward.

 

Names

Both your character and town names are PERMANENT. Choose them wisely.

 

Poisons

Poisons can be used on your weapons for additional damage to your enemies. One can brew Poisons at the Alchemy Lab. Poisons come in various types.

  • Fire – Target takes 11/13/16 extra damage from fire for 10 seconds
  • Frost – Target takes 9/11/13 extra damage from frost for 10 seconds
  • Shock – Target takes 9/11/13 extra damage from shock for 10 seconds
  • Poison – Target takes 11/13/16 extra damage from poison for 10 seconds
  • Health – Reduces targets’ Health Regen by 7/8/9 per second for 10 seconds
  • Stamina – Reduces targets’ Stamina Regen by 9/10/11 per second for 10 seconds
  • Magicka – Reduces targets’ Magicka Regen by 9/10/11 per second for 10 seconds

How to use Poisons

  • Make sure you are in an environment/location where battle encounters are possible;
  • Make sure that you have the weapon you wish to add the Poison to equipped;
  • Go to your Inventory;
  • Select the desired Poison;
  • A blue tab will appear, tap it, and that’s it. You can check your weapon to confirm that the Poison has been applied.

 

Potions

Potions can be used to reduce elemental damage taken from your enemies. Potions can be brewed at the Alchemy Lab.

  • Fire – +31/33/36 Fire resistance for 10 seconds
  • Frost – +26/28/31 Frost resistance for 10 seconds
  • Shock – +26/28/31 Shock resistance for 10 seconds
  • Poison – +31/33/36 Poison resistance for 10 seconds
  • Health – +70/80/90 Health
  • Stamina – +210/235/270 Stamina
  • Magicka – +210/235/270 Magicka

How to use Potions of Resistance (Fire, Frost, Shock, Poison)

  • Make sure you are in an environment/location where battle encounters are possible;
  • Go to your Inventory;
  • Select the desired Potion;
  • A blue tab will appear, tap it, and that’s it. You can check your stats to confirm that the Potion has been applied.

How to use Potions (Health, Stamina, Magicka)

As long as your are in an environment/location where battle encounters are possible, you can use those directly from your Inventory provided that you are not at your maximum Health, Stamina, or Magicka.

During a combat sequence, an icon will appear above the respective bar to allow you to use the required Potion rapidly.

 

Races

  • Nord (15% Frost Resist. / +5% DMG with Greatswords, Battleaxes, and Warhammers)
  • Orc (+5% Armor Rating / +5% DMG with Abilities)
  • Redguard (15% Poison Resist. / +5% Stamina Regen.)
  • Wood Elf (15% Poson Resist. / +5% DMG with Abilities)
  • Argonian (+5% HP Regen. / +5% DMG with Daggers, Hand Axes, and Light Hammers)
  • Breton (10% Spell Resist. / +5% DMG with Longswords, War Axes, and Maces)
  • Dark Elf (15% Fire Resist. / +5% DMG with Spells)
  • High Elf (15% Shock Resist. / +5% Magicka Regen.)
  • Imperial (+5% HP Regen. from Healing Effects / +5% DMG with Longswords, War Axes, and Maces)
  • Khajiit (+5% Armor Rating / +10% Poison DMG)

Your race can be modified for an undetermined amount of times through Theodor Gorlash for 50 Gems.

 

Shops

There are various types of shops.

  • Smithy (armors, weapons, miscellenaous)
  • Alchemy (potions and poisons)

Game shops restock every 24 hours. The exact time it restocks is still to be determined, but early reports indicate that it may be at the time of your first transaction.

 

Skills

Skills can be modified, but will cost Gems. As you acquire more skills and level up, the cost in gems for modification/resetting of your skills will also increase. Choose wisely!

 

Spells – Casting Spells

In order to cast a spell, one must tap once the desired spell icon to activate it, and a second time to cast it rapidly (otherwise, the spell will cast itself on its own after a short delay (undetermined yet)). Should the enemy attack you between these two steps, your cast will be cancelled.

Tiers

Most items in the game (weapons, resources, armor, chests, deals in the store, etc.) are ranked based on Tiers.

    • Common – No color
    • Silver – Green
    • Golden – Blue
    • Elder – Purple
    • Legendary – Orange

 

Town Map

Thanks to u/darth_n8r_, we also have a visual rendition of the Town Map below. This should help you organize your buildings and avoid having to tear one down and rebuild it elsewhere.

 

Weaknesses and Resistances

Created by the famous Orange Heart Design

Greyed out elements = Neutral damage

10 comments

    1. I believe it means that they’re not resistant to that damage, nor are they weak to it.

      Maybe “Normal damage” would be a better term?

  1. I think the first two sentences in the Potions section should be something like “Potions can be used to reduce elemental damage taken from your enemies. Potions can be brewed at the Alchemy Lab.”
    (Your current version is basically a copy-paste from the Poisons section—which is fine—but it doesn’t make as much sense for Potions.)

    Also, I don’t think tapping a spell twice is needed to cast it, at least not in Portrait mode. I just tap on my spell once and it casts—unless it gets interrupted.

    Keep up the good work! 😁

  2. “Death
    Yes, one can die in this game. Dying will have you lose your loot (as one would suspect in real life) with no chance of retrieving it.”

    This is not true, any loot you pickup before you die you get to keep.

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